# Attributes

**A DATA creature possesses unique properties that determine its combat potential and rarity. Understanding these properties is crucial for building a powerful team and mastering strategic battles.**

<figure><img src="/files/mY9UpSxoLbyXdCf0BZq2" alt=""><figcaption></figcaption></figure>

## Stats

* <mark style="color:yellow;">**HP**</mark>: Determines how much damage a DATA creature can withstand before fainting.
* <mark style="color:yellow;">**Attack**</mark>: Influences the damage dealt by physical abilities.
* <mark style="color:yellow;">**Defense**</mark>: Reduces damage received from physical abilities.
* <mark style="color:yellow;">**S. Attack**</mark>: Influences the damage dealt by system abilities.
* <mark style="color:yellow;">**S. Defense**</mark>: Reduces damage received from system abilities.
* <mark style="color:yellow;">**Speed**</mark>: Determines the turn order in battles.
* <mark style="color:yellow;">**Evasion**</mark>: Influences the probability of avoiding opponent's abilities.
* <mark style="color:yellow;">**Accuracy**</mark>: Influences the probability of abilities hitting the opponent.

## Ranks

DATA creatures are categorized into ranks, indicating their overall power potential and rarity. Creature's rank is fixed by its unique ID and cannot be changed.

* <mark style="color:yellow;">**S Rank**</mark>: Legendary, extremely rare, and powerful.
* <mark style="color:yellow;">**A Rank**</mark>: Rare, high potential, and strong.
* <mark style="color:yellow;">**B Rank**</mark>: Average potential.
* <mark style="color:yellow;">**C Rank**</mark>: Below average, common starters.
* <mark style="color:yellow;">**D Rank**</mark>: Low potential, very common.

<figure><img src="/files/n6FTtMvo31UWSDTfHfe8" alt=""><figcaption></figcaption></figure>

## Matrix

Each creatures possess a star rating, ranging from 1 to 5 stars, indicating a hidden potential. This rating acts as a stat multiplicator, influencing stat growth upon leveling up. A higher star rating results in greater stat gains per level.

Note: Matrix attribute is randomly determined upon the creature's spawn and cannot be changed.

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